Menu a game menu library


Menu is a game menu library written for use with SDL, currently is capable rendering using OpenGL, rendering on other display types say SDL 2D, is just a matter of creating another font class.


  • Buttons.
  • Keys, enabling the user to configure keyboard input (it also handles the in game keyboard reading).
  • Submenus.
  • Text input.
  • Text selections, enabling the user to select a text from a predefinde selection of texts.

Doxygen API documentation

Source code Menu.tar.gz